![]() ![]() Well, truthfully it doesn't get much more tactical than that. Murasame's right-click attack throws enemies up in the air where they're vulnerable to Vigilant's ranged attacks, and… Witchdoctor's AoE healing ability covers the same radius as Krieger's shield dome, for example, so the two can create a circle of OP if they work together. Most of the component parts are there-escalating jeopardy, room for experimentation, a roster of assault, tank and support characters whose abilities can interlace nicely if they're deployed thoughtfully. This is Exoprimal's chance to assert its own identity beyond that of a Gambit clone, and your chance to play 4D chess with the roster of exosuits available to swap between mid-combat.Īnd it almost comes together as something brilliant, if you catch it in the right light, in a good mood, during a vernal equinox. It really matters how you combine heroes and abilities. Dino timeĬombat isn't just about survival but also time management. ![]() But after a handful of games, Exoprimal's esoteric rhythms make themselves known and I started to appreciate what Leviathan's endless combat trials are actually about: a focus on ruthless efficiency. ![]() If that sounds a bit like Destiny 2's Gambit mode, that's only because it absolutely is. There's a big payoff to this early-game racing the first team to clear every objective and make it to the final mode gets an actual head start, moving their payload along the track before you're even in the same dimension to contest their progress. ![]()
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